Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
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Posted - 2013.05.20 22:16:00 -
[1] - Quote
I am sorry, but you Gunnlogi drivers are pretty misinformed, and it is kind of blowing my mind.
Stats are as follows:
Madruger Base Speed = 93.75km/h
60mm Armor Plates (10% base speed reduction) = 93.75 - 9.375 = 84.375 km/h 120mm Armor Plates (18% base speed reduction) = 93.75 - 16.875 = 76.875 km/h 180mm Armor Plates (25% base speed reduction) = 93.75 - 23.4375 = 70.3125 km/h
Gunnlogi Base Speed =78.75 km/h Speed reduction for Shield extenders = None
ArchCloud: Your anecdote about calling in your shield tank, which immediately started taking fire so you drove away, but within 20 seconds the armor tank had not only caught up but passed you is a pretty sad story.
1. Playing cat and mouse for " 20 or so secouns" while you take sustained fire and SURVIVE pretty much pokes a hole in this theory that you and all Gunnlogi drivers seem to have that your tanks survivability is ****.
2. The only way an armor tank could have overtaken you is if he had a SINGLE 60mm armor plate ( even 2 60mm armor plates = 19% speed reduction = max speed of 75.94 km/h), which means the tank you were fighting was ALL GUN, which makes the fact that you survived for so long that much more "impressive".
3. Maybe the armor tank had a standard or better Fuel Injector equipped.
To address Mortedeamor's assertion that "gallente tanks trump caldari in all aspects period":
1. "they are faster": they are only faster if you equip a SINGLE 60mm armor plate, which, even at the highest level, only gives and increased 782 health. this, combined with Madrugers natural armor, gives us a whopping 4407 armor.
2. "have more hp": Yes, as the tank that is designed to get in the thick of things, sticking our noses into the very nastiest engagements, we can have more more HP. But equipping a single 180mm and a single 120mm armor plate requires us to have a LIGHT, or worse, NO armor repairer and requires us to use standard weapon turrets. This further gives us a -38.5% to movement speed [93.75 - 38.5%(36.09) = 57.66km/h]. Now, with 2 Beta Powergrid Expansion Units, i can increase my armor to 9745. But this puts me at 3440 of 3460 PG, allowing for NO hardeners, NO repairers, and NO turret mods. This also gives -53.87% to movement speed [93.75 - 53.87%(50.50) = 43.25km/h]
3. "they have better resistance modules": Once again, as the tank that is supposed to be in the thick of things, weighed down by armor, and therefore finding ourselves on MORE dangerous positions for LONGER lengths of time with no easy or fast ways of retreat, we have better hardeners. don't forget that we have to deal with AV grenades (which are only an issue in close combat), swarm launchers, and missi'le turrets, which are ALL designed to destroy armor. 25% bonus per hardener, with stacking penalties, that last a minute each and have a cooldown of 15 seconds. Caldari tanks, as they are design'ed as an artillery tank, get hardeners that give a 30% bonus, but last for 10 seconds, and have a 30 second cooldown. These are designed so your tanks, that were made for long range engagements, could activate them and pull behind the nearest hill for cover. Quick and simple. and hey, lets not forget your natural resistance to almost all forms of damage except laser and and flux, and hybrid. My railgun, when i have a shield type tank in my sights, has an efficacy rating of 108%. On my alt, when i have a shield type tank or dropship in my prototype swarm launcher reticle, it has a 55% efficacy rating. once again, that is 55%. A madruger i can usually solo in 4-5 shots. With a gunnlogi, i can (and have, on multiple occasions) expired my ammo, 6 shots, and only taken them to roughly 50% health. In this new build, i have never solo'd a gunnlogi with my proto AV fit.
4. "effective weapons on them were nerfed": False. Swarm launcher damage has been increased by 10% (330/missile as opposed to 300), AV grenades appear to be largely untouched, and MD are actually a threat to me as a madruger pilot now (not a huge threat, but iv'e been finished off by them after being softened up by AV 'nades). "do not comment on dust (AV) unless your a dust (AV'er) you clearly do not know what your talking about". See what i did there? You should, because i used your own statement against you. Haha
5. "you can fitt a madrugar with a rail gun equally if not more effectively than a gunlogi": We can (and do, believe me) fit railguns on madrugers. The different, your survivability doesn't take a huge hit from fitting your 2 High Throughput field stabailizers. Ours DOES. We, on the other hand, can fit an active heat sink, an active scanner or mCRU without compromising our survivability.
6. "so a gunlogi with missiles or rail...vs a madrugar with rail the madrugar will be able to kill the gunlogi before it can get within range": A rail cannon has an effective range of just under 600m, this doesn't change with either the Madruger or Gunnlogi. Rail has a ~10% damage bonus against shields, which is not inconsiderable. But a gunnlogi can still fit a full 5 shield mods, as well as 2 damage mods. To get the same damage output, the Madruger has to equip 2 damage mods as well, limiting his armor armor mods to 3 total. On the other hand, he can equip an active heat sink to allow for more consecutive shots without overheating. On the subject of Missile vs Railgun, they are completely different beasts. I dont know the effective range of missiles, but it is at least matched by that of railguns. That being said, missiles have a massive boost to damage vs armor. Yesterday i was hit by a gunnlogi with an advanced large missile turret. he took out my shields and HALF my armor in a single volley. I managed to hit my light armor repairer just a second before i was hit by another volley, drove backwards over a steep hill, where he/she didn't follow, hopped out of my tank with just over 100 health left. My tank survived ONLY because i had my standard repair tool on me. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.05.21 22:43:00 -
[3] - Quote
ladwar wrote:Farsund Solheim wrote:I am sorry, but you Gunnlogi drivers are pretty misinformed, and it is kind of blowing my mind.
Stats are as follows:
Madruger Base Speed = 93.75km/h
60mm Armor Plates (10% base speed reduction) = 93.75 - 9.375 = 84.375 km/h 120mm Armor Plates (18% base speed reduction) = 93.75 - 16.875 = 76.875 km/h 180mm Armor Plates (25% base speed reduction) = 93.75 - 23.4375 = 70.3125 km/h
Gunnlogi Base Speed =78.75 km/h . that's where you are wrong those are top speed and armor plate does not reduce top. go home and cry about your shame. #5 the one about rails if a shield fits a damage that does affect his defenses, he is no long able to fit a heavy extender with a heavy booster thus a lose somewhere in tanking and rails do 100% vs both armor and rails. blasters do 110% on shield and 94?% on armor. shield hav rail vs armor hav rail the armor has the better setup because of the better way to regenerate thus giving them the edge.
I looked into it, and here is the EXACT text describing Armor Plating: "Increases maximum strength of vehicle's armor, but the increased mass reduces top speed". Therefor, i have no shame, so no running home and no crying.
Also looked into large Railgun efficiency rating on shield vs armor. On every tank i fought and every installation i destroyed, Railgun damage was 109% against shields, and 94% against armor. This is just my experience, but i can't see it being much different for anyone else. I will further look into blaster and missile tech. |